Service

UI/UX Design

Interface design that is planned before it is decorated. Structure, flow and hierarchy first — so the finished screens are attractive because they are clear, not instead of being clear.

Wireframe sketches for a website laid out on a desk
Who it is for

UI/UX Design suits businesses in these situations.

Products whose users get stuck or drop out partway through

Businesses about to build and wanting the structure right first

Teams with inconsistent screens built by different people over time

Founders who need a design a developer can build without guessing

What is included

What ui/ux design covers.

Each part below is delivered as standard within the agreed scope — none of it is a premium upgrade.

User research

Before designing, we establish who uses the thing and what they are trying to finish. Stakeholder conversations, a review of your existing analytics and support questions, and a walkthrough of the current experience where one exists.

Information architecture

What lives where, and what it is called. Navigation, page hierarchy and naming decided deliberately — this is the layer that decides whether people can find things, and it is also what search engines read.

Wireframes

Low-fidelity layouts that settle structure and priority before colour and typography enter the conversation. Cheap to change, and they surface disagreements early while they are still inexpensive.

High-fidelity interfaces

Full visual design in Figma: typography, colour, spacing, components and states, applied consistently across every screen in scope.

Responsive design

Screens designed at mobile, tablet and desktop widths — including what collapses, what stacks and what is hidden — so responsive behaviour is a decision rather than an accident of implementation.

Prototyping

Clickable prototypes that let you walk the real flow before it is built, which is the cheapest possible moment to discover that a step is in the wrong place.

Design systems

Reusable components, type scale, spacing scale, colour tokens and interaction states, documented so future screens stay consistent with the ones already shipped.

  • Colour, type and spacing tokens
  • Component library with states
  • Usage notes and do/do-not guidance

Developer handoff

Organised files, named layers, defined spacing and states, exported assets and annotated behaviour — everything a developer needs to build it accurately without a follow-up call for every measurement.

Process

How the work runs.

Four stages, each with a clear output, so you always know what is happening and what comes next.

Step 01

Understand

Goals, users, constraints and the current experience.

Step 02

Structure

Information architecture and wireframes, reviewed before visual design begins.

Step 03

Design

High-fidelity screens and components across every breakpoint in scope.

Step 04

Prototype & hand off

Clickable flow, then a build-ready file and design system.

Deliverables

What you receive.

  • Information architecture and sitemap
  • Wireframes for key screens
  • High-fidelity designs at mobile and desktop widths
  • Interactive prototype of the primary flow
  • Design system: tokens, components and states
  • Build-ready handoff file with exported assets
Technologies

What it is built with.

  • Figma
  • Design tokens
  • Component libraries
  • Prototyping
  • Accessibility guidelines

Tooling is chosen per project rather than by habit. If something simpler will do the job and leave you easier to support later, that is what gets used.

Questions

UI/UX Design — common questions.

Yes. Design can be delivered as a standalone project with a handoff package your own developers build from.

More answers on the full FAQ page.

Next step

Ready to talk about ui/ux design?

Tell us what you need and you will get a straight answer on scope, approach and cost — with no obligation.

  • Direct communication
  • Written scope before work starts
  • No jargon